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guide-endstops [2020/05/15 13:41]
arthur
guide-endstops [2020/05/15 13:43]
arthur
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 End-stops can also be used as limit switches which prevent the machine from attempting to move beyond the physical limits of the axis (by pausing/​stopping movement when triggered), see the [[http://​smoothieware.org/​endstops|Endstops page]] for details about configuring Smoothie to use End Stops as limit switches. End-stops can also be used as limit switches which prevent the machine from attempting to move beyond the physical limits of the axis (by pausing/​stopping movement when triggered), see the [[http://​smoothieware.org/​endstops|Endstops page]] for details about configuring Smoothie to use End Stops as limit switches.
 +
 +<callout type="​primary"​ icon="​true"​ title="​TL;​DR">​
 +
 +To make things as simple as possible: In Smoothie, endstops do three things : 
 +
 +* Homing ( move til endstop is hit )
 +* Hard endstops ( stop when endstop is hit, which is optional )
 +* Soft endstop ( once homed, do not go further than a set position, which is also optional )
 +
 +</​callout>​
  
 <callout type="​warning"​ icon="​true"​ title="​ Note">​ <callout type="​warning"​ icon="​true"​ title="​ Note">​
  
-Smoothie does not allow you to use a zprobe as an endstop. An endstop must be dedicated to being an endstop and cannot be used as a zprobe and vice versa.+Smoothie does not allow you to use a zprobe as an endstop. An endstop must be dedicated to being an endstop and cannot be used as a zprobe and vice versa. This does not mean *ANY* kind of feature is missing, you can still do everything you expect, this is just a subtility in vocubulary and in how configuration is organized, that new users are generally fine with, *except* if they come from another system which has a different paradygm.
  
 </​callout>​ </​callout>​
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 </​div>​ </​div>​
 </​html>​ </​html>​
- 
-<callout type="​primary"​ icon="​true"​ title="​TL;​DR">​ 
-To make things as simple as possible:​ In Smoothie, endstops do three things :  
-* Homing ( move til endstop is hit ) 
-* Hard endstops ( stop when endstop is hit, which is optional ) 
-* Soft endstop ( once homed, do not go further than a set position, which is also optional ) 
-</​callout>​